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	<title>Comments for kambyero</title>
	<atom:link href="http://kambyero.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kambyero.com</link>
	<description>It&#039;s a me, barrio!</description>
	<lastBuildDate>Wed, 15 May 2013 22:52:58 +0000</lastBuildDate>
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		<title>Comment on Level Up: Final Fantasy Tactics by traslocatori</title>
		<link>http://kambyero.com/2013/02/15/level-up-final-fantasy-tactics/comment-page-1/#comment-853</link>
		<dc:creator><![CDATA[traslocatori]]></dc:creator>
		<pubDate>Wed, 15 May 2013 22:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://kambyero.com/?p=394#comment-853</guid>
		<description><![CDATA[Info Molto utile. Spero di vedere presto altri post!]]></description>
		<content:encoded><![CDATA[<p>Info Molto utile. Spero di vedere presto altri post!</p>
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		<title>Comment on ThThTh: Viridian City by Dillon Wilson</title>
		<link>http://kambyero.com/2013/05/09/that-thursday-thang-viridian-noir/comment-page-1/#comment-829</link>
		<dc:creator><![CDATA[Dillon Wilson]]></dc:creator>
		<pubDate>Sun, 12 May 2013 20:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://kambyero.com/?p=1735#comment-829</guid>
		<description><![CDATA[What an absolute gem. I will be helping out for sure!]]></description>
		<content:encoded><![CDATA[<p>What an absolute gem. I will be helping out for sure!</p>
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		<title>Comment on Co-Op Ed: Adblockers and Games Journalism by Ryan</title>
		<link>http://kambyero.com/2013/04/22/co-op-ed-adblockers-and-games-journalism/comment-page-1/#comment-790</link>
		<dc:creator><![CDATA[Ryan]]></dc:creator>
		<pubDate>Mon, 06 May 2013 16:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://kambyero.com/?p=1524#comment-790</guid>
		<description><![CDATA[Indeed, but “cheering in the press box” is an endemic problem in the enthusiast press; it’s not unique to games journalism.

    Journalism used to be a lucrative career for most, but with the death of print and blogs “cheapening” the entry barrier to be part of the press, it seems that most parlay their infamy in the press circles into careers in the industry. Not that this is a bad thing—I have no qualms about people trying to make a living—but it does bother me a bit if getting future career opportunities is a primary motivator.

    Locally however, it’s a whole different ballgame. PR agents and marketing folk don’t really seem to know how to handle the press, choosing to either blackball or ignore outlets that posit any sort of criticism to the products that they represent. Most tech and gaming blogs out there straight up copy and paste press releases without any sort of meaningful analysis. The worst part of this (in my experience) is the cronyism. Some companies simply won’t work with you unless you know “someone on the inside.”

    Since companies are content to hand press releases only to select outlets in their social group, and said outlets are also content to post these releases as-is, it creates a disgustingly positive feedback loop. Nobody really helps anybody out.]]></description>
		<content:encoded><![CDATA[<p>Indeed, but “cheering in the press box” is an endemic problem in the enthusiast press; it’s not unique to games journalism.</p>
<p>    Journalism used to be a lucrative career for most, but with the death of print and blogs “cheapening” the entry barrier to be part of the press, it seems that most parlay their infamy in the press circles into careers in the industry. Not that this is a bad thing—I have no qualms about people trying to make a living—but it does bother me a bit if getting future career opportunities is a primary motivator.</p>
<p>    Locally however, it’s a whole different ballgame. PR agents and marketing folk don’t really seem to know how to handle the press, choosing to either blackball or ignore outlets that posit any sort of criticism to the products that they represent. Most tech and gaming blogs out there straight up copy and paste press releases without any sort of meaningful analysis. The worst part of this (in my experience) is the cronyism. Some companies simply won’t work with you unless you know “someone on the inside.”</p>
<p>    Since companies are content to hand press releases only to select outlets in their social group, and said outlets are also content to post these releases as-is, it creates a disgustingly positive feedback loop. Nobody really helps anybody out.</p>
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		<title>Comment on Co-Op Ed: Adblockers and Games Journalism by Lukas Velunta</title>
		<link>http://kambyero.com/2013/04/22/co-op-ed-adblockers-and-games-journalism/comment-page-1/#comment-788</link>
		<dc:creator><![CDATA[Lukas Velunta]]></dc:creator>
		<pubDate>Mon, 06 May 2013 12:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://kambyero.com/?p=1524#comment-788</guid>
		<description><![CDATA[Thanks for the high praise, Ryan!

This is an issue that affects us as we continue to grow our readership. I know of the strength of our work (thank you for reading through our archives!) and am very proud of what we&#039;ve accomplished so far in terms of criticism and analysis. The site&#039;s been completely funded out of pocket so far, but I know full well that won&#039;t be sustainable in the future.

Apart from our own local terms, I think about these issues in the &quot;Western&quot; perspective as well. I write for a volunteer US outlet, and I can only imagine how it must be actually doing it for a living. There&#039;s a reason even the biggest sites continue to use unpaid contributors to make their &quot;filler&quot; content, like (ugh) lists. Then you have the sites that are backed by megacorporations to make their snazzy documentaries, constantly change review scores, and act as apologists for the shitty practices of games companies.

It appears practically exclusive to the games medium where people who are supposed to be the watchmen themselves become part of the industry-- see the masses of people using outlets as stepping stones to make games. Seems like a conflict of interest to shill for the corporations that you&#039;re supposed to be critiquing.

Rock, Paper, Shotgun seems to be the last big site that actually puts their writing and their writers and actual journalism at the forefront, as evidenced by John Walker&#039;s response to Ben Kuchera&#039;s assertions. I&#039;m glad Destructoid remains independent, as well, especially since GiantBomb was quite hilariously and ironically bought by GameSpot.

Incidentally, we also number four over here at Kambyero. Apat dapat? Aha.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the high praise, Ryan!</p>
<p>This is an issue that affects us as we continue to grow our readership. I know of the strength of our work (thank you for reading through our archives!) and am very proud of what we&#8217;ve accomplished so far in terms of criticism and analysis. The site&#8217;s been completely funded out of pocket so far, but I know full well that won&#8217;t be sustainable in the future.</p>
<p>Apart from our own local terms, I think about these issues in the &#8220;Western&#8221; perspective as well. I write for a volunteer US outlet, and I can only imagine how it must be actually doing it for a living. There&#8217;s a reason even the biggest sites continue to use unpaid contributors to make their &#8220;filler&#8221; content, like (ugh) lists. Then you have the sites that are backed by megacorporations to make their snazzy documentaries, constantly change review scores, and act as apologists for the shitty practices of games companies.</p>
<p>It appears practically exclusive to the games medium where people who are supposed to be the watchmen themselves become part of the industry&#8211; see the masses of people using outlets as stepping stones to make games. Seems like a conflict of interest to shill for the corporations that you&#8217;re supposed to be critiquing.</p>
<p>Rock, Paper, Shotgun seems to be the last big site that actually puts their writing and their writers and actual journalism at the forefront, as evidenced by John Walker&#8217;s response to Ben Kuchera&#8217;s assertions. I&#8217;m glad Destructoid remains independent, as well, especially since GiantBomb was quite hilariously and ironically bought by GameSpot.</p>
<p>Incidentally, we also number four over here at Kambyero. Apat dapat? Aha.</p>
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		<title>Comment on Co-Op Ed: Adblockers and Games Journalism by Ryan</title>
		<link>http://kambyero.com/2013/04/22/co-op-ed-adblockers-and-games-journalism/comment-page-1/#comment-783</link>
		<dc:creator><![CDATA[Ryan]]></dc:creator>
		<pubDate>Sun, 05 May 2013 05:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://kambyero.com/?p=1524#comment-783</guid>
		<description><![CDATA[Great editorial, guys.

As someone who&#039;s tangentially worked in games journalism in the US, I believe there&#039;s an underlying financial reason behind the impassioned debate for or against site ads, advertorials, and cosplay clickbait. People who work in the editorial side of games journalism—to put it bluntly—get paid shit. To put that into perspective, the average editor&#039;s salary for an online publication is about $25,000 less than the US&#039; average, median wage. 

The recent (final, and merciful) demise of 1up just underscores that fact; ultimately gaming sites are entities owned by larger companies who (sadly) could give less than two shits about the wacky and kooky personalities their audiences care about.

I started a blog with three of my friends mostly because we work boring desk jobs and have a lot of downtime to write about our nerdy obsessions. We run ads on the site to cover hosting, domain, and advertising costs. I say advertising because—as we learned—good content is almost secondary to actually having eyeballs on your site in the first place. Haven&#039;t quite cracked what makes the average Filipino reader tick; it seems (from looking at more popular sites) like regurgitating press releases and posting photos of underage cosplayers is what draws readers in.

Congratulations on the site -- seriously spent a good hour scouring through the archives. I&#039;m glad that there are more outlets covering the &quot;srs&quot; side of games journalism here in the Philippines.]]></description>
		<content:encoded><![CDATA[<p>Great editorial, guys.</p>
<p>As someone who&#8217;s tangentially worked in games journalism in the US, I believe there&#8217;s an underlying financial reason behind the impassioned debate for or against site ads, advertorials, and cosplay clickbait. People who work in the editorial side of games journalism—to put it bluntly—get paid shit. To put that into perspective, the average editor&#8217;s salary for an online publication is about $25,000 less than the US&#8217; average, median wage. </p>
<p>The recent (final, and merciful) demise of 1up just underscores that fact; ultimately gaming sites are entities owned by larger companies who (sadly) could give less than two shits about the wacky and kooky personalities their audiences care about.</p>
<p>I started a blog with three of my friends mostly because we work boring desk jobs and have a lot of downtime to write about our nerdy obsessions. We run ads on the site to cover hosting, domain, and advertising costs. I say advertising because—as we learned—good content is almost secondary to actually having eyeballs on your site in the first place. Haven&#8217;t quite cracked what makes the average Filipino reader tick; it seems (from looking at more popular sites) like regurgitating press releases and posting photos of underage cosplayers is what draws readers in.</p>
<p>Congratulations on the site &#8212; seriously spent a good hour scouring through the archives. I&#8217;m glad that there are more outlets covering the &#8220;srs&#8221; side of games journalism here in the Philippines.</p>
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		<title>Comment on Review: Cart Life by Job Duanan</title>
		<link>http://kambyero.com/2013/04/15/review-cart-life/comment-page-1/#comment-382</link>
		<dc:creator><![CDATA[Job Duanan]]></dc:creator>
		<pubDate>Sat, 20 Apr 2013 11:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://kambyero.com/?p=1378#comment-382</guid>
		<description><![CDATA[I wish there were more of these kinds of games. Games about poverty that don&#039;t parade around the concept in angry red letters. Games like these are effective because while the characters&#039; drudgeries may be neverending, their lives are no less beautiful and human than anyone else&#039;s.]]></description>
		<content:encoded><![CDATA[<p>I wish there were more of these kinds of games. Games about poverty that don&#8217;t parade around the concept in angry red letters. Games like these are effective because while the characters&#8217; drudgeries may be neverending, their lives are no less beautiful and human than anyone else&#8217;s.</p>
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		<title>Comment on Review: Cart Life by Azeirah</title>
		<link>http://kambyero.com/2013/04/15/review-cart-life/comment-page-1/#comment-352</link>
		<dc:creator><![CDATA[Azeirah]]></dc:creator>
		<pubDate>Fri, 19 Apr 2013 18:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://kambyero.com/?p=1378#comment-352</guid>
		<description><![CDATA[This game is harsh, man. Time flows when you&#039;re finding out how menu&#039;s work. Everything you do, or don&#039;t do has direct influence on what your main character feels or has. This a really realistic game, far, far more realistic than anything I&#039;ve ever seen before.]]></description>
		<content:encoded><![CDATA[<p>This game is harsh, man. Time flows when you&#8217;re finding out how menu&#8217;s work. Everything you do, or don&#8217;t do has direct influence on what your main character feels or has. This a really realistic game, far, far more realistic than anything I&#8217;ve ever seen before.</p>
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		<title>Comment on In Defense of Bad Endings, Part 3 by Mix Villalon</title>
		<link>http://kambyero.com/2013/03/22/in-defense-of-bad-endings-part-3/comment-page-1/#comment-249</link>
		<dc:creator><![CDATA[Mix Villalon]]></dc:creator>
		<pubDate>Sun, 14 Apr 2013 13:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://kambyero.com/?p=1130#comment-249</guid>
		<description><![CDATA[Oh no no no. Film went through roughly around 65 years without the introduction of sound, a bit longer before technicolor came in. And you&#039;re right: There are more than enough brilliant black-and-white silent films (I firmly maintain that the Cabinet of Dr. Caligari stands head and shoulders above Psycho). In the same vein, there are some solid games out there too. But that doesn&#039;t mean that either medium has reached its peak, no siree.

As for your second point, I feel ya (and Eastwood). But I don&#039;t think it&#039;s accidental either that most games set in dystopian worlds feature a protagonist who isn&#039;t &lt;em&gt;from &lt;/em&gt;that world. Jack came from topside, and Corvo is a native Serkonan who moved to Dunwall. Could this be a device to help ease the player/ character&#039;s choice of letting the rotten world burn?

Thanks for reading! :)]]></description>
		<content:encoded><![CDATA[<p>Oh no no no. Film went through roughly around 65 years without the introduction of sound, a bit longer before technicolor came in. And you&#8217;re right: There are more than enough brilliant black-and-white silent films (I firmly maintain that the Cabinet of Dr. Caligari stands head and shoulders above Psycho). In the same vein, there are some solid games out there too. But that doesn&#8217;t mean that either medium has reached its peak, no siree.</p>
<p>As for your second point, I feel ya (and Eastwood). But I don&#8217;t think it&#8217;s accidental either that most games set in dystopian worlds feature a protagonist who isn&#8217;t <em>from </em>that world. Jack came from topside, and Corvo is a native Serkonan who moved to Dunwall. Could this be a device to help ease the player/ character&#8217;s choice of letting the rotten world burn?</p>
<p>Thanks for reading! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on In Defense of Bad Endings, Part 3 by Mix Villalon</title>
		<link>http://kambyero.com/2013/03/22/in-defense-of-bad-endings-part-3/comment-page-1/#comment-248</link>
		<dc:creator><![CDATA[Mix Villalon]]></dc:creator>
		<pubDate>Sun, 14 Apr 2013 13:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://kambyero.com/?p=1130#comment-248</guid>
		<description><![CDATA[Sadly, I have not. I might not be the right person to answer that right now. But my brother has it on the PSP! I might just get back to you if/ when I ever finish it.

All the same, thanks for reading! :)]]></description>
		<content:encoded><![CDATA[<p>Sadly, I have not. I might not be the right person to answer that right now. But my brother has it on the PSP! I might just get back to you if/ when I ever finish it.</p>
<p>All the same, thanks for reading! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on In Defense of Bad Endings, Part 3 by Doug S.</title>
		<link>http://kambyero.com/2013/03/22/in-defense-of-bad-endings-part-3/comment-page-1/#comment-236</link>
		<dc:creator><![CDATA[Doug S.]]></dc:creator>
		<pubDate>Wed, 10 Apr 2013 08:04:51 +0000</pubDate>
		<guid isPermaLink="false">http://kambyero.com/?p=1130#comment-236</guid>
		<description><![CDATA[Have you ever played Breath of Fire IV? Is that a world that can be redeemed?]]></description>
		<content:encoded><![CDATA[<p>Have you ever played Breath of Fire IV? Is that a world that can be redeemed?</p>
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